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@apostrophecms/asset

Alias: apos.asset

Extends: @apostrophecms/module ℹ️

The asset module serves to organize, process, and output all project JavaScript and CSS assets during the build process. It also passes options for display of different breakpoints during development, accomplished by converting CSS assets to container queries. In addition, it provides access to modify the project webpack configuration and exposes two CLI tasks for project building and webpack cache clearing. Options are passed through the creation of a modules/@apostrophecms/asset/index.js file.

Options

PropertyTypeDescriptionConfiguration Location
refreshOnRestartBooleanIf set to true, the browser will refresh on Apostrophe app restart.Both app.js and module index.js
watchBooleanIf set to false, none of the UI assets will be watched to trigger a restart.Both app.js and module index.js
watchDebounceMsIntegerTime in milliseconds to wait before re-triggering a restart on asset change.Both app.js and module index
uploadfsObjectCan be used to configure an uploadfs instance.Both app.js and module index.js
devSourceMapString or falseOverrides the devtool setting of webpack for the admin UI build.Both app.js and module index.js
rebundleModulesObjectUsed to direct project wide asset files into new bundles.Both app.js and module index.js
breakpointPreviewModeobjectEnables and sets screen sizes for mobile preview.Both app.js and module index.js
hmrString or BooleanControls Hot Module Replacement mode. Values: 'public' (default), 'apos', or falseapp.js only
hmrPortNumberSets custom WebSocket server port for HMR. Defaults to ApostropheCMS server port.app.js only
productionSourceMapsBooleanIf true, includes source maps in production builds.app.js only

refreshOnRestart

By default, refreshOnRestart is set to false. If this option has a falsy value, the browser will not automatically refresh following app restart. If this option is truthy and process.env.NODE_ENV is not set to production, then restart of the Apostrophe app will trigger a browser refresh. This is very useful in combination with nodemon to deliver file changes to the browser.

watch

By default, watch is set to true. A truthy value will cause the application to monitor for changes in any of the asset bundles in the modules and node_modules folders and trigger a webpack rebuild and browser refresh. A value of false will disable this behavior. Note that this option is disabled and has no impact if process.env.NODE_ENV is set to production.

uploadfs

When the APOS_UPLOADFS_ASSETS environment variable is present, this optional property can be used to configure an uploadfs instance that differs from the one configured by the attachment module, allowing changes in where assets from the webpack build process are stored and how they are served. Full documentation for uploadfs can be found here.

devSourceMap

Deprecated

This option only applies when using webpack as your bundler. Source maps in development are automatically handled by Vite and cannot be configured. However, when using Vite you can elect to use the productionSourceMaps option to turn on the creation of production sourcemaps.

For those who are familiar with webpack's devtool setting. This option can be used to override that setting when in a development environment. The default is to use eval-source-map, unless @apostrophecms/security-headers is active, in which case false is used to avoid a Content Security Policy error.

In our experience, settings other than eval-source-map result in associating errors with the wrong source file, but webpack experts are welcome to experiment.

A source map is not produced at all in a production or production-like environment.

This option currently applies only to the admin UI build, not the ui/src build.

rebundleModules

The rebundleModules option allows for overridding the bundles properties passed into webpack at the individual module level, including modules added through npm. This option takes an object with module names, or module names with a suffix made up of a : and bundle name, as properties. This property designates rebundling of either all the code in the former case, or a single named bundle in the later.

Each property takes a string value, indicating the name of the new bundle for the assets. This allows rebundling of code that used to go to a specific bundle from a particular module. Or, you can rebundle all the code from that module. Bundles from multiple modules can be rebundled into the same new end bundle.

Example

js
module.exports = {
  options: {
    rebundleModules: {
      // Everything from the fancy-form module should go in the regular "main" bundle
      'fancy-form': 'main',
      // Everything from the basic-product module should go in the "secondary" bundle
      'basic-product': 'secondary',
      // Code originally designated as part of the `form` bundle from 
      // the @dcad/form module should be retargeted to the"secondary" bundle
      // but only that code, leave ui/src/index.js in the main bundle
      '@dcad/form:form': 'secondary'
    }
  }
};
modules/@apostrophecms/asset/index.js

To split files within a single ui/src folder into multiple bundles, assign each file separately with a property:value pair for each file.

Bundles in Vite can be controlled through the configuration options.

hmr

Hot Module Replacement (HMR) automatically updates your browser when you make changes to your code, without requiring a full page refresh. The hmr option controls which parts of your application use this feature:

javascript
// in app.js
modules: {
  '@apostrophecms/asset': {
    options: {
      hmr: 'public'
    }
  }
}
  • 'public' (default): Enables HMR for your project's UI code, including any custom components, stylesheets, and client-side JavaScript in your project's modules.
  • 'apos': Enables HMR for the ApostropheCMS admin UI, useful when developing admin UI modifications or custom admin components.
  • false: Disables HMR completely, requiring manual page refreshes to see changes.

hmrPort

Sets a custom port for the WebSocket server that handles HMR communications. By default, it uses your ApostropheCMS server port:

javascript
modules: {
  '@apostrophecms/asset': {
    options: {
      hmrPort: 3001
    }
  }
}

You typically only need to set this if you're running behind a proxy or have port conflicts.

productionSourceMaps

Controls source map generation in production builds. This option replaces the previous webpack-specific devSourceMap option. You cannot use both devSourceMap and productionSourceMaps as they belong to different bundling systems. With the move from webpack to Vite, source map handling has been simplified:

  • In development, Vite automatically provides high-quality source maps that work well with browser dev tools. Unlike webpack's devtool setting, this behavior is optimized by default and cannot be configured.

  • For production, source maps are disabled by default to minimize build size. Setting productionSourceMaps: true will include them in the production build:

javascript
modules: {
  '@apostrophecms/asset': {
    options: {
      productionSourceMaps: true
    }
  }
}

This option applies to both admin UI and project UI builds, providing better debugging capabilities across your entire application compared to webpack's admin-UI-only source maps.

TIP

Source maps in production will increase your build size but can be invaluable for debugging production issues. Consider your specific needs and deployment constraints when enabling this option.

breakpointPreviewMode

The breakpointPreviewMode is enabled by default and adds shortcut icons plus a dropdown menu to the admin-bar for each of the breakpoints specified in the screens object. If only breakpoints with shortcut: true are present then the dropdown menu will not be added, only the icons. Clicking on an icon or making a selection from the dropdown menu will cause the markup to display as a CSS container of the specified dimensions. Any styling assets handled by the apostrophe build process added through a ui/src/index.scss file of any module will be transpiled and applied as container queries in this display. This is for preview purposes only, the project styling assets will not be directly altered. Any CSS breakpoint styling added through <style> blocks in the template will not change in response to the altered display size. There are also some standard CSS breakpoint declarations that cannot be directly converted into container queries, particularly those targeting the viewport height or those relying on global viewport conditions. You will receive console notifications when declarations that can't be converted are encountered if the debug property is set to true. These exceptions can potentially be handled using the transform property as detailed.

breakpointPreviewMode properties

PropertyTypeDescription
enabledbooleanSet to true by default, set to false to remove breakpoints to the admin-bar
debugbooleanSet to false by default, set to true to get notifications about CSS declarations that can't be converted to container queries.
resizeablebooleanSet to false by default, set to true to allow breakpoint displays to be resized by dragging the lower right corner.
screensobjectTakes an object with properties for each breakpoint to be enabled.
transformnull || functionAlters the default conversion of CSS queries to container queries for compatibility.

Below are the default settings for the breakpointPreviewMode option:

javascript
module.exports = {
  options: {
    breakpointPreviewMode: {
      // Enable breakpoint preview mode
      enable: true,
      // Warn during build about unsupported media queries.
      debug: false,
      // Screens with icons
      // For adding icons, please refer to the icons documentation
      // https://docs.apostrophecms.org/reference/module-api/module-overview.html#icons
      screens: {
        desktop: {
          label: 'apostrophe:breakpointPreviewDesktop',
          width: '1440px',
          height: '900px',
          icon: 'monitor-icon',
          shortcut: true
        },
        tablet: {
          label: 'apostrophe:breakpointPreviewTablet',
          width: '1024px',
          height: '768px',
          icon: 'tablet-icon',
          shortcut: true
        },
        mobile: {
          label: 'apostrophe:breakpointPreviewMobile',
          width: '414px',
          height: '896px',
          icon: 'cellphone-icon',
          shortcut: true
        }
      },
      // Transform method used on media feature
      // Can be either:
      // - (mediaFeature) => { return mediaFeature.replaceAll('xx', 'yy'); }
      // - null
      transform: null
    }
  }
};
modules/@apostrophecms/asset/index.js

WARNING

Adding a breakpointPreviewMode option at project level to add additional breakpoint sizes, for example, will replace all default values. This means that you must pass enable: true in the project level @apostrophecms/asset/index.js file to have breakpoints displayed if you want to change screen sizes.

screens

The screens object takes a property for each desired breakpoint. Those properties take an object composed of two required and three optional properties. Adding this property at project-level will override the default screens object. The label property is optional, but highly recommended, and takes a string that is displayed to the user when they hover over the icon for the breakpoint and as a label in the dropdown menu. The shortcut property takes a boolean and will add the breakpoint to the set of icons displayed to the left of the dropdown. The icon property is optional for non-shortcut breakpoints. It takes the name of a registered icon that is displayed in the admin-bar for toggling the breakpoint display. The final two properties, width and height, are required. These should be set to the px dimensions of the emulated device. Note that the mobile preview feature doesn't support device pixel-ratios or resolution. You can switch between preview modes by clicking other breakpoint shortcut icons or making a selection from the dropdown menu. Clicking on any active icon or the X to the right of the dropdown will exit out of preview mode.

transform

By default, the transform property will be set to null and accept the built-in transpiling of standard CSS queries into container queries. However, in cases where the standard queries can't be transpiled or the standard method needs adjustment you can pass the existing standard query to a function to provide a customized return.

For example, your media query might use widths based on em and the final layout is better reflected by converting those to px values:

javascript
module.exports = {
  options: {
    breakpointPreviewMode: {
      enable: true,
      screens: {
        ...
      },
      transform: (mediaFeature) => {
        // Convert `min-width` and `max-width` from `em` to `px`, assuming 1em = 16px
        return mediaFeature.replace(/(\d+)em/g, (match, emValue) => {
          const pxValue = parseInt(emValue) * 16; // Convert em to px assuming a 16px base font size
          return `${pxValue}px`;
        });
      }
    }
  }
};
modules/@apostrophecms/asset/index.js

This will take a media query like:

css
@media (min-width: 30em) and (max-width: 50em) {
  /*...*/
}

and convert it to:

css
@media (min-width: 480px) and (max-width: 800px) {
  /*...*/
}

Command Line Tasks

build

The build command triggers the compilation, processing, and output of files within the ui/apos and ui/src folders of each module. Logged-in users will receive assets from both folders, while logged-out users will only receive the later. You don't need this task in a development environment, it runs automatically when you start your app. It is necessary in a production environment.

Assets within the ui/apos folder modify the admin UI. Code to be passed to the build process should be organized into three subfolders, a components folder that contains any new Vue components, an apps folder that takes any additional admin-facing JavaScript, and a tiptap-extensions folder that contains any tiptap-extensions used within the admin UI.

During the build process, code located in the ui/apos subdirectory of any module is automatically detected and incorporated. Assets in the components folder are registered automatically by name as Vue components and do not need to be imported.

Unlike assets in the ui/src folder where only the index.js file is an entry point, all files in the ui/apos/apps folder are entry points. If this behavior is undesirable any files that should not be entry points can be placed into a sub-directory and imported into the main entry point file. See the @apostrophecms/login module for an example, including import of the Vue library within the AposLogin.js file. Customizing the admin UI is covered in-depth in the guide documentation.

Every file in the tiptap-extensions folder must be a tiptap WYSIWYG rich text editor extension, written in that format. Every such extension will be loaded and made available for potential activation by the developer in the rich text widget's editing toolbar.

Frontend JavaScript and SASS CSS for ordinary website visitors is located in the ui/src folders of each module. If a module has a ui/src/index.js file, that is automatically incorporated as a JavaScript entry point. If a module has a ui/src/index.scss file, that is automatically incorporated as a CSS entry point. ui/src/index.js files must export a function, and the browser will invoke these in the order the modules were configured.

In addition, files in ui/public are automatically concatenated into the ui/src JavaScript bundle "as-is."

In addition to the ui/src/index.js and ui/src/index.scss entry points, additional entry points can be defined by declaring bundles via the webpack section of any module's main index.js file. These create separately compiled frontend bundles loaded only if a widget type or page type module declares a need for them.

If NODE_ENV=production, all of the final deployment files will be written out to a sub-folder located within either the public/apos-frontend/releases folder, or the public/uploads/apos-frontend/releases/ folder if the APOS_UPLOADFS_ASSETS variable is also present. The name of the subfolder is derived from the release id. The build script will try to automatically set the release id using the hash if the project is a simple git checkout, environment variables for Heroku or platform.sh, or via the timestamp part of the project's deployment folder name for Stagecoach. When building for other environments, the release id must be set via the APOS_RELEASE_ID environment variable or with a root directory file named 'release-id' with the value of the id inside. The value should be a short, unique string identifier.

Example

sh
NODE_ENV=production APOS_RELEASE_ID='2022-01-01' node app @apostrophecms/asset:build

clear-cache

Some changes to the webpack configuration will not be detected automatically resulting in a failure to automatically rebuild the assets after those changes are first made. While this is rare, the caches for webpack can be emptied from the command line using the clear-cache task.

Example

sh
node app @apostrophecms/asset:clear-cache

reset

The reset task provides a more comprehensive cleanup than clear-cache by removing build artifacts, clearing the public/apos-frontend directory (without affecting releases), and emptying the cache. This is useful when you need a complete reset of your asset build system or when troubleshooting build-related issues.

Example

sh
node app @apostrophecms/asset:reset

The key differences between reset and clear-cache are:

  • reset removes all build artifacts in addition to clearing the cache - located by default at data/temp/webpack-cache
  • reset empties the public/apos-frontend folder (excluding releases)
  • reset provides a more thorough cleanup of the asset build system

You might need to use this task when:

  • Making significant changes to your webpack of Vite configuration
  • Troubleshooting persistent build issues
  • Wanting to ensure a completely clean state for your asset build system

Webpack configuration

The webpack configuration for building the front-facing page assets can be extended from any module. The asset module exposes three different properties for accomplishing this.

Webpack options

PropertyTypeDescription
extensionsObjectAdds extra processing functionality to webpack.
extensionOptionsObjectAdds functionality to any extensions added through the extensions option.
bundlesObjectAllows delivery of additional assets when specific pages or pieces are displayed.

extensions

The extensions option allows the addition of custom webpack configuration methods for processing the Javascript and SCSS in the ui/src and ui/apos folders. The schema used within the option conforms to that used for configuring webpack, which you can learn more about here. Subproperties of extensions can be simple objects whose properties merge with the webpack configuration, or functions that accept an object of options and return such an object.

extensions simple object

Example

Modification of the resolve property of the webpack configuration using a simple object. New values will be merged with existing values:

javascript
const path = require("path");

module.exports = {
// ...
webpack: {
 extensions: {
   modifyResolve: {
     resolve: {
       alias: {
         'Utilities': path.join(process.cwd(), 'lib/utils')
       }
     }
   }
 }
},
// ...
};
modules/my-module/index.js

This example will expose a shortcut to the lib/utils folder that we can use in our frontend files. For example, to import a custom method from our methods.js library in this folder.

javascript
import  { customMethod } from ('Utilities/methods.js');

export default () => {
// Code utilizing customMethod
};
modules/my-module/ui/src/index.js

Adding a unique name for the extension within the apostrophe extensions property is important. This is because you can elect to override a module extensions object by passing an extension of the same name from another module that is loaded later.

extensions function

Example

Functions in the extensions property can take an options parameter to allow several modules to pass options to an extension through the extensionOptions property.

javascript
const path = require("path");

module.exports = {
// ...
webpack: {
 extensions: {
   addAlias(options) {
     return {
       resolve: {
         alias: {
           ...(options.alias || {}),
           Utilities: path.resolve(process.cwd(), './lib/utils')
         }
       }
     };
   }
 }
},
// ...
};
modules/my-module/index.js

extensionOptions

Any module can pass options to an existing webpack extension as long as it was defined as a function accepting an options object. The extensionOptions property is an object that contains sub-properties matching each extension to be modified - in the preceding example, addAlias(). The values for each sub-property can be simple objects, in which case they merge into the options object to be passed to that extension. They can also be functions, in which case they take an options object containing the options so far and must return a new object with any desired changes made.

Example

Extending the previous example with an additional alias using a simple object:

javascript
module.exports = {
// ...
webpack: {
 extensionOptions: {
   addAlias: {
       alias: {
         Data: path.resolve(process.cwd(), './lib/data')
       }
     }
   }
 }
},
// …
};
module/my-new-widget/index.js

bundles

The bundles option allows delivery of frontend assets to a specific page or if a widget is on a page page. The bundles subproperty can be present in any type of module, not just widget type and page type modules. However, configuring a bundle in a widget type or page type module is the only way to cause it to actually be loaded. If a bundle is present in another type of module, that module can contribute code to it, but it will only get loaded when also configured for at least one widget type or page type. This option takes an object containing either the JavaScript or stylesheet file names without extension as properties. These files should be located in the module's ui/src folder. Each property takes either an empty object or a sub-property of templates. The templates sub-property accepts an array of page template names where the content should be loaded. The templates feature is most often relevant for piece-page-type modules; if it is not used, it is assumed both index and show templates should load the bundle.

Multiple modules can contribute to a single bundle by using the same bundle name, and webpack will merge these files in the final build. In addition, any shared dependencies between the extra bundles and the "main" bundle built from the code found in the ui/src/index.js files will be resolved so that only one instance is loaded.

WARNING

While extra bundles are a great feature, when used incorrectly they make sites slower, not faster.

Always ask yourself this question: will a typical site visitor eventually load this code? If so, you should leave it in the main bundle (import it from ui/src/index.js). This way the frequently needed code is always loaded up front and reused by every page without an extra request to the server.

Extra bundles should only be used if the user probably won't need them on most visits.